Android Game Programming For Dummies
Android Game Programming For Dummies Book Description:
Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.
- Presents tricky game programming topics–animation, battery conservation, touch screen input, and adaptive interface issues–in the straightforward, easy-to-follow For Dummies fashion
- Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices
- A companion web site includes all programming examples
If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.
Open the book and find:
What you should know about the Android gaming industry
Project planning tips
How to identify the market for your game
The ins and outs of good interface design
The lifecycle of an activity
Advice on screen orientation
How to create simple animations
How to monetize your game and turn a profit
Learn to:
Develop fun and interactive games for Android-based smartphones
Apply fundamental game design principles to create realistic animation
Make use of Androids rich feature set in your games
Publish your game, keep it current, and make some money
Table of contents :
Introduction 1 Part I: Adopting the Android Gaming Mindset 7 Chapter 1: Getting to Know Android Gaming 9 Chapter 2: Designing Your Game 27 Chapter 3: Setting Up Your Development Environment 51 Part II: Starting to Program 77 Chapter 4: Dissecting an Android App 79 Part III: Making Your First Game: Crazy Eights 109 Chapter 5: Creating a Simple Title Screen 111 Chapter 6: Creating a Basic Play Screen 135 Chapter 7: Finishing Your First Game 181 Part IV: Moving On to Your Second Game: Whack-a-Mole 199 Chapter 8: Creating a Complex Title Screen 201 Chapter 9: Creating an Animated Play Screen 217 Chapter 10: Storing and Retrieving Game Information 245 Part V: Managing Your Game in the Market 261 Chapter 11: Making Money with Your Game 263 Chapter 12: Publishing and Updating Your Game 277 Part VI:The Part of Tens 295 Chapter 13: Ten Open-Source Game Projects 297 Chapter 14: Ten Game Engines and Tools 307 Chapter 15: Ten More Places to Distribute Your Game 317 Chapter 16: Ten Websites for Android Game Developers 327 Glossary 339 Index 343
Android Game Programming For Dummies PDF